The documentary video to the left and related links and standards cover innovative iPad teaching and learning at PS62 from the Spring of 2013. Students speak metacognitively about their purposeful and sophisticated use of cloud-based apps for person-to-person, or class-wide sharing of work, and the selection of digital annotation apps for various academic tasks.
Primary Apps Used
- Google Drive: File sharing -- Every student had a folder shared with both teachers for all finished work or works in progress with feedback; teachers pushed documents to students via content-area folders shared with the whole class
- Edmodo: Discussion & Assisgnments -- Teachers post assignments or discussion questions & give feedback on student work; students post reflections and give teachers feedback on assignments & Apps
- GoodNotes, ShowMe & Explain Everything: Annotation of texts & showing their work -- students download texts from Google Drive, or capture texts through the camera or from online, and highlight, annotate, chunk, etc. Students also work directly on PDF-based digital assignments (i.e. math problems); teachers collect annotated work via uploads to Google Drive & work directly with students
- iBooks: Text coding & collaborative notetaking on shared digital books
- Hungry Fish Math Games: Academic game playing
Cloud Collaboration & Interactive Multimedia Texts
Rather than evaluate stand-alone "gamified" academic apps, we focused on processes that allowed interactive engagement with various forms of digital texts, for example, digitized PDF math worksheets with options for students to show work in a variety of ways. Everything students created had to be able to be posted back to their cloud-based Google Apps accounts, or linked to their class Edmodo group for teacher or peer evaluation (see the video for more specific examples).
PS 62 iPad Pilot Goals
- Connect students and teachers to cloud-based resources
- Allow teachers easy access to iPads and cloud-based student work to allow more options for feedback on and looking at student work
- Provide students with multiple access points for various traditional and non-traditional texts
- Evaluate the iPad effect on student engagement (especially special needs kids)
- Document best practices on video in efforts to share and establish school-wide goals for mobile student devices